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Parkour System

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Gamedev
Table of Contents

Development
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  • Parkour System made in Unity using a character controller and root motion
  • It is a thing I have been working on the side
  • Programming: C#
  • Game Engine: Unity

Stuff learned
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  • Hierarchial State Machine pattern
  • How to create own camera system without cinemachine
  • How to use animator without any transitions
  • How to transition animations only through code
  • State Pattern and Observer Pattern
  • Learned how to organize code since this project has been refactored 3 times by now

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