Development#
- Parkour System made in Unity using a character controller and root motion
- It is a thing I have been working on the side
- Programming: C#
- Game Engine: Unity
Stuff learned#
- Hierarchial State Machine pattern
- How to create own camera system without cinemachine
- How to use animator without any transitions
- How to transition animations only through code
- State Pattern and Observer Pattern
- Learned how to organize code since this project has been refactored 3 times by now