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Loaded Dungeon

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Gamedev
Table of Contents

Development
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  • Loaded Dungeon is a 2D Maze Shooter Game
  • This was made as a mini project in my third year of Computer Science Engineering
  • I worked on the programming art and music for this project
  • Unity C# and FLstudio were used
  • It is a downloadable game for Windows :

Gameplay
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  • Gameplay includes shooting enemies which are spawned in the maze
  • The maze is covered in darkness and only the player’s immediate surroundings are visible
  • This provides a chalenge since there is low visibility
  • The player has a power to slow down time, which recharges when enemies are killed
  • Bigger enemies multiply into two enemies when killed
  • The Game supports mouse/keyboard as well as all gamepads
  • There is haptic feedback for gamepads
  • The main Objective of the game is reach the end of the level

Stuff learned
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  • Learned how to use unity’s 2D tilemap
  • Learned how to create basic pixel art character with animations
  • Learned 2D lighting setup for a scene in unity and post processing
  • Used the A* pathfinding project for enemy pathfinding
  • Used the new input system with Unity to support all input types
  • Learned about various post processing effects and how to trigger them through code
  • Learned how to make Cyberpunk music in FL Studio this includes distortion filters and slide notes
  • Learned how to program haptic feedback for certain player actions

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